I have to be honest and speak about my bias upfront for this guide. I love the Witcher, the books, the games, and even the TV series. (even though they do some horrible things to the source material) So, with this in mind, please take me very seriously when I say that I have played a lot of The Witcher 3: Wild Hunt in my time. Through these countless hours of continued struggle and enjoyment, I have played almost every quest at least twice. Throughout this ‘research,’ I have cultivated a list of quests that I think are the best and that I enjoyed the most.
The “There Can Only Be One” quest is one of these. It is a mission that I honestly love returning to, always leaving me in a position where I just want to lose more and more time to this beautiful world that CD PROJEKT RED had designed and built around Sapkowski’s work. For this reason, I have decided to take you all through this quest to impart my love for the mission, perhaps helping those who struggle in the quest and those who may not see the great bits scattered throughout. So, with all this being said, what are we waiting for? Let’s go!
Beginning the Quest and General Details
- The quest is recommended for players level 43 and above.
- Only players with the Blood And Wine expansion pack can access this quest.
- The silver sword, Aerondight, is given to the player as a reward for completing this quest by the Lady of Lake at Lac Celavy.
- Depending on your difficulty level, this quest also rewards the player with 300-350 XP.
To begin this quest, the Witcher doesn’t need to have completed any particular prior quests; however, the game recommends a level of 43 before you even start thinking about the quest and its massive undertaking. In my experience, I have found that most decent players can usually get by should their version of Geralt be within five levels of the suggested target. So you’re going to find and complete this one from level 38 and above, in my estimation. However, considering this quest is part of the Blood And Wine expansion pack, your version of Geralt should be pretty beefy by the time you make it to this quest; therefore, you probably needn’t worry.
With this level rating achieved, the player can head on over to the notice board at The Gran’place. This location is the name given to the main square of Beauclair, the capital city of Toussaint. To find the square, simply journey through the city until you reach the Hauteville district; the square should be easy to find. Should you have a thing against notice boards or simply don’t want to travel through the inner sanctums of Beauclair, you can also gain this quest by eavesdropping on a conversation between two knights, Bors and Percival, at the Tourney Grounds, just north of Beauclair. Most players will likely happen across these tourney grounds before reaching the inner city of Beauclair, so I recommend you keep those Witcher ears open around any knights in the area.
Once you have successfully picked up the quest, your Witcher journal will discuss a trial of some sort, one which will test the virtue of anyone who deems themselves worthy of participating. Next, the journal points the player towards the shores of Lac Celavy.
- Players with the Blood And Wine expansion pack can only access this quest.
- This quest can be picked up from a notice board in Beauclair or via overhearing two knights at The Tourney Grounds.
- This quest involves completing a handful of other quests scattered throughout the Blood And Wine expansion pack in order to earn virtue points. However, if you do these quests correctly before starting the titular quest, the game will not indicate your success, merely recording it in the background.
The Hermit at Lac Celavy
Once the player has decided to put themselves through this mysterious trial of virtue, they must head to Lac Celavy, located northwest of Beauclair. Once here, the small island will appear deserted; however, if you journey to the northern side of the small island, Geralt will find a collection of five stones. Each of these stones will represent one of the five chivalric virtues of Toussaint, standing as powerful figures that each knight of the state must live up to. These virtues which these Toussaint knights and now Geralt must achieve are:
After regarding these stones and the virtues they represent, you must journey past them. The player will then see a bearded figure kneeling in the short grass, reachable across a small inner body of water. Should the player move to cross the body of water, you will find that Geralt is actually able to walk on it as if he is some biblical deity that I won’t name in case I cause some sort of bother. If this doesn’t tell you that something is strange about this whole situation, I don’t know what will. However, regardless of this miracle, the conversation between Geralt and the Hermit is rather mundane.
The conversation between Geralt and the Hermit can go one of several ways. Should the player have already completed quests or actions that have earned him the five chivalric virtues, the Hermit will offer him a trial by combat. However, for most players who were not already aware of this quest before finding the notice board and those who have not spent a great deal of time on side quests, you will be told by the Hermit that you still need to learn and represent one or many of the outstanding virtues. To incentivize the player to either fight him or complete the chivalric trials, he will offer the player a reward of a “wondrous blade.”
However, suppose the player has somehow managed to complete all the quests which can add to your chivalric tally without earning said virtue point. In that case, the island itself will be completely deserted, resulting in a quest fail as the Hermit will not even bother to appear.
Proving the Chivalric Values
Each chivalric value has a series of quests associated with it. These quests are dotted throughout the game and come in various difficulty levels. However, the “There Can Only Be One” quest and the five stones of chivalric duty do not accept merely completing one of these quests per value; no, the player must either complete said quests in a particular way or make a certain decision in order to earn points towards this particular quest. This is the beauty of this quest; it rewards players for being nice throughout their playthrough, possibly resulting in less work for those players who have already been acting chivalrous throughout their Witcher contracts.
So, with this in mind, here are a few quests that you can engage with in order to attain each of the chivalric values and where you can find them:
- Quest: Tesham Mutna – To get this quest, the player must first complete the “What Lies Unseen” and the “Beyond Hill and Dale” quests. To find these, head to the Gorgon Foothills and find Hen Gaidh. To gain the Valor point for this quest, you must kill Dettlaff.
- Quest: Feet as Cold As Ice – For this particular valor point, the player must help Francois kill Grottore. To begin this contract quest, either speak to Jacquette near the Nilfgardian Embassy in Baeuclair or stumble/find Francois le Goff at the cave to the northwest of the Beauclair Palace.
- Quest: Raging Wolf – To prove your valor in this quest, simply complete the main goal by defeating Maestro. To locate this quest, head over to Beauclair Port and defeat all of your adversaries during the Fists of Fury: Toussaint tournament.
- Quest: The Warble of a Smitten Knight – This quest also features in the valor section; however, to prove your honor, Geralt must enter the tournament as Geralt of Rivia and defeat Prince Anseis in a mounted duel. Also, if you keep Vivienne’s secret from Guillaume, you may earn an honor point. To find this quest, head to the Tourney Grounds near Beauclair after you have completed the “The Beasts of Toussaint” quest.
- Quest: Till Death Do You Part – Earning a valor point for this quest is rather simple; the Witcher need only tell Charles Lanzano that there were no beasts in the cemetery; while this is a lie, it does serve to protect others. To find this quest, head to The Clever Clogs Tavern in Lassommoir, Beauclair, and speak with Charles.
- Quest: Goodness, Gracious, Great Balls of Granite! – To earn this honor point, simply return the stones to the art curator. This quest can be picked up from a local notice board in Beauclair or by walking through Lolivier Square and overhearing Rolande complain about the exhibition’s closing.
- Quest: The Beast of Toussaint – If you have played this quest, the way to pick up the compassion point is fairly evident; spare the Shaelmaar’s life, and the point is yours. This is one of the main quests in this particular expansion and is, therefore, impossible to miss.
- Quest: Goodness, Gracious, Great Balls of Granite! – Should you let the old man keep the stones instead of returning them to the curator, you will receive a compassion point; however, this means you miss out on that particular honor point.
- Quest: Equine Phantoms – To show compassion in this quest, the player character must instruct the ever-loyal Roach to forgive the horse spirit. To begin this quest, speak to the Hermit at Pinastri’s Hermitage. This Hermit hut can be found in the Dun Tynne region of Toussaint.
- Quest: Beyond Hill and Dale – To earn this generosity game, Geralt must either buy Syanna’s ribbon from the little girl for 500 crowns or win it in a game of Gwent. The card game that, after several playthroughs, I still don’t understand. To begin this quest, you must complete the “Night of Long Fangs” quest.
- Quest: Equine Phantoms – When you begin this quest, bartering for your reward and then refusing the proffered potatoes will earn you a point in generosity.
- Quest: Mutual of Baeclair’s Wild Kingdom: To earn this generosity point, refuse the additional coin offered to you by Count Borhis. However, I don’t see how letting a Count keep more of his wealth is generous. To begin this quest, head to the Cockatrice Inn notice board.
- Quest: The Beast of Toussaint – For this wisdom point, the Witcher need only guess the correct location of Milton’s Hideout.
- Quest: Father Knows Worst– If Geralt encourages Hugo to speak with his brothers instead of attacking them, the player will receive a wisdom point. To begin this quest, find the cave named Albertus Grotto, located to the south of Bastoy Prison Ruins.
- Quest: A Knight’s Tales – If you successfully lift the curse using Gareth’s bones, a wisdom point is earned. To begin this mission, find Jacob or his note on the Castel Ravello notice board.
- There are five different chivalric values that the knights of Toussaint must exemplify. These include valor, honor, generosity, wisdom, and compassion.
- Several quests earn the player a point in one way or another; however, you need only one of these quests per value to complete the titular quest.
- Some quests counteract one another, giving a point for one trait while losing the point for another value.
Earning the Virtues the Quick Way
Should you either not have time to stumble your way through the countryside, hoping to come across a relevant quest to earn yourself the value points you seek, there is a quick, semi-cheaty way to garner all five value points.
By beginning the “The Beast of Toussant” questline as early as possible throughout the Blood and Wine expansion pack, you are on a course for quick completion of the “There Can Only Be One” questline. After completing the quest, the player is given the Blood Run quest and “The Warble of a Smitten Knight” quest. By completing these three linked quests, you can garner all five virtues.
To earn your compassion point, you must spare Shaelmaar during The Beast of Toussaint. Then guess the correct answer at the end of this quest (the answer being Greenhouse) to earn your wisdom point. After completing “Blood Run,” you can start the “Turn and Face the Strange” quest, where tipping the young boy will earn the Witcher’s generosity point.
Later, during the smitten knight quest, enter the duel as Geralt and defeat Prince Anseis to earn your honor point. Lastly, during this same quest, win the entire tournament in order to prove valor.
All of this will complete your five virtue points needed to commence the last section of the quest.
Geralt the Chivlaric Witcher
After all of these deeds are accomplished, and the player has earned a point in each of the chivalric values, the Hermit will challenge the Witcher to a trial by combat, the last step before being deemed worthy of the mysterious blade.
Once the Hermit defeats the Hermit, he will head to the lake surface and fully submerge himself underwater. The Lady of the Lake will emerge from the water a few seconds later. Upon her emergence, she will speak with Geralt and discuss his virtues. Afterward, she will reward the Witcher with the silver sword Aerondight, a recurring weapon throughout the Witcher cannon. This, therefore, ends the quest garnering the Witcher an additional 300-350 XP.
Frequently Asked Questions
Question: How to unlock There Can Only be One quest in The Witcher 3?
Answer: The player must already have installed the Blood And Wine expansion pack and have processed through the story far enough to access Beauclair and Toussaint.
Question: How do I get all five virtues in The Witcher 3?
Answer: To get all five virtues, you must complete certain quests scattered throughout the game and make certain correct decisions within these quests. The easiest quests to attain said virtues are listed above.
Question: Is Aerondight the most powerful sword in The Witcher 3?
Answer: Due to its unique monster-killing abilities, Aerondight is definitely the best sword in The Witcher 3 for when you are dealing with monsters. However, as a silver sword, it is effectively pointless to use against humans.
So, there you have it, a detailed guide to one of the best quests in The Witcher 3: Wild Hunt. This quest not only allows the player to earn a unique and cherished weapon within the Witcher canon, but it also ensures that the player engages with certain quests they might have otherwise overlooked or missed in order to gain the weapon. As mentioned earlier, this quest is one of my favorites throughout the entire game, never mind the Blood And Wine expansion pack. This is because of the variety of quests that it throws at you and the sheer amount of effort you must put in to gain your reward, making every swing of Aerondight from that point on feel so sweet.
With all this in mind, I hope you enjoyed this guide and found it useful if you have been struggling to attain the five virtues; I know I did during my first playthrough. I wish you good luck in the future and hope to see you again soon. Happy hunting!
Looking for more interesting readings? Check out: