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When it comes to one of the best parts about Starfield, it is the fact that this is a Bethesda RPG through and through. Did you love the factions in past Bethesda games, such as the Mages Guild and Brotherhood of Steel, as much as I did? Then you’re in for a treat, as the best single part of this entire game is the factions.
And one of the best factions is the one featured in this Starfield Ryujin Industries faction quests guide.
Ryujin Industries is a corporation you can join on Neon, the best city in Starfield, in my opinion. This neon-lit and highly atmospheric city is the most beautiful in the game, and it feels so different from everything else.
The same goes for the faction you can join there, Ryujin Industries, which has varied and intriguing storylines. Find out all about it and even how to join it in this Starfield Ryujin Industries faction quests guide.
Quest Details Up Front
Before we begin, here are some light details to get you started with this faction, including the overall length of completing the faction and where you can start it.
- Quest Location: New Atlantis or Neon (there is a possibility for other locations)
- Quest Giver: Ryujin Industries Kiosks or random NPCs
- Requirements: Apply and pass several tests
- Length of Quests: About seven to ten hours or so (depending on how you progress through each quest)
- Quest Difficulty: 7.5/10 (not the hardest faction by a long shot if you have the right skills)
As you can see, Ryujin Industries is one of the lengthiest parts of Starfield you can find. Like with the other factions in the game, this is a beefy part of the experience and one of the tightest storytelling parts as well. You are in for a real treat, especially when it comes to how to join this group.
List of All Ryujin Industries Faction Quests
For those of you who only want to know how many quests are part of the Ryujin Industries faction storyline, here is the full list of all quests you’ll need to complete to finish it:
- Back to the Grind (intro quest)
- One Step Ahead
- A New Narrative
- Sowing Discord
- Accidents Happen
- Maintaining the Edge
- Top Secret
- Background Checks
- Guilty Parties
- The Key Ingredient
- Sabotage
- Executive Level
As you can see, there are 12 quests in total that make up the Starfield Ryujin Industries faction storyline. It is a lengthy storyline as one of the main factions you can join in this game. Some quests are much shorter than others, though, so you can go through some of them in no time while others can take you an hour or two to complete each.
I have heard rumors that some of the middle missions change a bit depending on the player, but this is what I experienced in the game at least.
Does Joining Ryujin Industries Lock You Out of Other Factions?
Before beginning your corporate dream of slaving away for the Big Man, there is one question many players will have about the Ryujin Industries faction. That question is: “Does joining this group lock you out of other factions in Starfield?” This is honestly a fantastic question because this is a heavily choice-driven game.
To answer your question, no, joining Ryujin Industries will not lock you out of any other faction in the game. You are able to join every single main faction in the game with no problem whatsoever.
So, while you might do some shady activities for this company in this storyline, it will not lock you out of becoming a Freestar Collective Ranger or even joining the Crimson Fleet of Space Pirates.
Feel free to do this faction storyline and any others you are interested in without a care in the world.
How to Join Ryujin Industries
As for how you join Ryujin Industries, there are honestly a couple of ways to do this. Before you can join the group, you need to apply to be a corporate employee.
To do this, you have to go through a pretty hilariously accurate depiction of trying to get a job similar to the real world. The only requirement to access this is to beat the prologue mission in the game. Yes, you can do this right after starting Starfield.
I joined Ryujin Industries by roaming around New Atlantis when I first started the game. I played exclusively in this massive city for about 10 hours, and randomly during this time, I overheard two NPCs speaking about the company hiring new employees.
Once I heard about this, it added a new activity in my activities log about applying to join the corporation. You can, alternatively, head straight to the corporation if you want in the city of Neon in the Volii System and try to apply directly to them now that you know about it.
But you can also apply what I did to the company from afar. To do that, head to the Ryujin Industries kiosk that is in the Commercial District of New Atlantis. It is a red kiosk, and interacting with the computer lets you see the job opening they are hiring for.
You can then input your information about your job history, experience, skills, and random other information about yourself. There is even a questionnaire you must fill out to be considered for the position.
It is a ridiculous procedure that makes fun of applying for jobs in the real world. Once you apply, you can do an interview at Ryujin Industries in Neon, which will fully let you join the faction.
There are some wild conversation choices you can make during the interview process, but even if you pick them, you are pretty much guaranteed to get into the company. So feel free to pick whatever you want but know that it might get you on the wrong side of the corporation from the beginning.
Brief Walkthrough for All Ryujin Industries Faction Quests
Here are all of the quests you’ll find in the Ryujin Industries Starfield faction storyline. I will be sure to go over what you need to know about each quest, what it entails, the various objectives, and specific tips I have for each of them. Since I am covering 12 quests in total here, I will be relatively brief with each one to allow me to cover all of them in due course.
But know that the Ryujin Industries storyline is not the hardest of the four main factions (I would rank it maybe third but close to second), so you should be OK with the brief details of each quest, what to do, and what rewards you get below.
1. Back to the Grind
- Quest Length: An hour to two hours (depending on how long it takes you to apply, interview, and get the job)
- Objective: Apply to the open position at Ryujin Industries, nail the interview, and experience your first day on the job.
- Quest Difficulty: 2/10
- Rewards: 4000 credits and 100 experience (can potentially vary based on performance)
Here are the steps you should take to complete this quest in its entirety. Note that this is a brief walkthrough of what you need to do, but I will give you some tips at the end that I think you should know about when it comes to completing this quest to its fullest:
- Head to any Ryujin Industries red kiosk on New Atlantis, Neon, or at the company office itself.
- Apply directly to the open job position. It doesn’t matter what answers you give it, so feel free to roleplay however you want.
- Head to the Ryujin Industries company office in the Volii System to the planet of Volii Alpha and the city of Neon.
- Head upstairs to the Operations level and speak with Lane at the front desk.
- Speak with Imogene to do your interview. Pick whatever choices you want.
- After landing the job, head to the nearby TerraBrew location in Neon and speak with the barista to get the coffee order.
- Choose how to deal with Tomo. You can eliminate him or persuade him to give up and walk away.
- Return to Imogene and tell her the news. I recommend being honest since she already knows.
- Bring the coffee to all of the executive-level employees and get to know all of them.
- Return to Imogene to complete your first quest.
The key point here is what to do with Tomo when you pick up the coffee. If you have the persuasion skill, I suggest letting him go. They’ll let it slide even if you eliminate him but you can miss out on a performance bonus for letting him live and being honest. Oddly enough, though it hinted he might return at some point in the storyline, this never happened to me.
2. One Step Ahead
- Quest Length: 20-40 minutes
- Objective: Complete your first sabotage mission on behalf of Ryujin Industries.
- Quest Difficulty: 2/10
- Rewards: Credits and 275 XP (credits can vary based on performance and bonuses or penalties)
Here are the objectives you need to do for this next quest in the Ryujin Industries storyline:
- Speak with Imogene to get your first actual mission.
- Head to the CeltCorp location in the Trade Tower in Neon.
- Locate the computer in the back room.
- Wait until no one is around and save the game.
- Pick the computer and upload the files.
- Return to Imogene and tell her the good news.
This quest is the first introduction you have to your operator missions. It is by far one of the easiest you’ll do, and the idea is not to get caught. If you don’t get caught, you’ll get the maximum credit rewards, which you should aim for. The key here is to wait until the security guard walks away from your area.
Make sure to have the Stealth skill so you can see if you are hidden or not. I also suggest saving so you don’t mess up and get caught because this can quickly happen. You can also wait until nighttime on Neon to avoid as many roaming employees.
3. A New Narrative
- Quest Length: 20-45 minutes
- Objective: Your next mission is to plant evidence to implicate Laredo Firearms.
- Quest Difficulty: 2/10
- Rewards: Credits and 275 experience (can vary based on performance)
This is another relatively easy and quick mission. Here is what you need to do:
- Speak with Imogene to get your next assignment.
- Go to the planet Akila in the Cheyenne System and to the city of Akila City.
- Go to Laredo Firearms.
- Sneak upstairs and find the locked door in the back of the room.
- Open it up and pick the locked chest.
- Transfer the files to the chest without getting caught.
- Return to Imogene for your reward.
This is very similar to the first mission you do for Imogene, with the only difference being you have to go much farther away for it, and there are two locks you have to worry about this time. On the bright side, there is only one person roaming around, and it is pretty easy to save and not get caught on this one for the best credit rewards.
4. Sowing Discord
- Quest Length: 30 minutes to one hour
- Objective: Stop Infinity LTD from being successful in gaining new clients.
- Quest Difficulty: 5/10
- Rewards: Credits and 250 XP (can vary based on bonuses)
This is a bit of a more complex and more involved quest, especially if you don’t have persuasion and conversation skills on your side. Here is what you need to do:
- Get your next mission from Imogene.
- Read the documents about both of the clients.
- Speak with Arthur Cruz and try to convince him not to want to partner with Infinity LTD.
- Speak with Zola Adisa and try to convince her not to partner with the rival company.
- Lockpick your way into Nina’s room on the upper level of the Astral Lounge.
- Interact with Nina’s documents on the table to switch them out.
- Return to Imogene for your rewards.
You’ll definitely want to have some persuasion skills on your side for this one and to read the documents Imogene gives you. This makes the process of convincing the two much easier. So long as you do everything the quest asks you to and don’t get caught, which is pretty easy in this one, you’ll get the maximum credit rewards.
5. Accidents Happen
- Quest Length: 30 minutes to an hour
- Objective: You need to put a device on the rival test ship of HopeTech to stop them.
- Quest Difficulty: 2.5/10
- Rewards: Credits and 250 XP (can vary based on bonuses)
This is surprisingly a much easier task after the last mission you did for Imogene. Here are the steps you should take for this quest:
- Speak with Imogene to get your next mission.
- Travel to the planet of Polvo in the Valo System and go to the city of HopeTown.
- Go inside the HopeTown building and all the way to the back to where the ships are being built.
- Go inside the new experimental ship and wait until the guards are away.
- Sneak and interact with the access point to put the device there.
- Return to Imogene and get your reward.
This is one of the most straightforward quests since you don’t have to persuade or pick anything. That said, make sure you are hidden and no guards see you mess with the access point, or else you will blow your cover and miss out on rewards. This should be an easy bonus for you.
6. Maintaining the Edge
- Quest Length: 30 minutes to an hour
- Objective: Go to the Trident Luxury Lines Staryard and steal their tech schematic.
- Quest Difficulty: 4/10
- Rewards: Credits and 350 XP (can vary)
This is a fairly straightforward quest, as always. This time around, head to Cheyenne System and find the Trident Luxury Lines Staryard marker on the map, then head to it. Board the station and enter it to find a security guard waiting for you there.
There are two ways to get this schematic. The first is the easiest way and the one I used to complete this quest. Behind the security guard is a locked door, which leads you to a vent. You can use this vent to get directly to the schematic and steal it without any issue whatsoever. But you’ll need to be able to unlock expert locks for this.
On the other hand, you can go down the stairs from the security guard and locate the door you need to unlock manually, which is much easier to open for most players.
The problem with this route is that there are guards everywhere, so you will have to time it perfectly to unlock the door and steal the schematic without being caught. Return to Imogene as always for your reward.
7. Top Secret
- Quest Length: 30 minutes to an hour and a half (depending on your choices)
- Objective: It is time to find out what Infinity LTD is hiding on Mars.
- Quest Difficulty: 3.5/10 or 6/10 (depends on which route you take)
- Rewards: Credits and 350 XP (can vary based on bonuses)
This intriguing mission isn’t too hard but has completely different paths to its ending. Here’s what you need to do for it:
- Speak with the CEO of the company, Masako, to get your first mission from her.
- Head to the city of Cydonia on Mars in the Sol System to meet with Simon.
- Tell Simon the phrase “razor derby is the only real sport.”
- Choose to give him the 10,000 credits (you can persuade) or complete the side task.
- If you opt for the task, travel to Saturn and either let Malai live or take her out.
- Return to Simon, and either route you take, you get the information about Project Dominion.
- Read the documents to learn more.
- Go into the Infinity LTD office, hack the computer, and steal the files.
- Return to Masako to complete the quest.
This is an intriguing quest and there are two ways to complete it. With Simon, you can pay him the 10,000 (8,000 if you persuade him) and skip the whole side task. Otherwise, you can choose to go after the person he wants dead and take her gun to make it seem like she’s dead or eliminate her. Outside of these branching paths, it’s pretty straightforward.
8. Background Checks
- Quest Length: 1-3 hours (depends on how bad you are at stealth)
- Objective: Break into your own company and find out who the mole is.
- Quest Difficulty: 8.5/10
- Rewards: Credits and 150 XP (can vary based on bonuses)
This is by far the most challenging quest in this storyline and the most annoying one. Here are the steps you need to take to do this quest in its entirety:
- Speak with the security executive, Dalton, to start this quest.
- Head to Madame Sauvage’s bar in the Ebbside to speak with Nyx.
- Choose to either pay him money (can be only 1,000 credits if you persuade) or do a short side task to get the info for free.
- Follow the path back to Ryujin Industries through the back entrance from the outside.
- Either go through the vents following the quest markers to reach Ularu’s office or go in guns blazing.
- Gather the evidence from Ularu’s computer.
- Escape the tower.
- Return to Dalton and give him the data to complete the quest.
This can be an extremely hard quest if you want to go full stealth. This is the most annoying part of Starfield, and I don’t blame you if you go full guns blazing here. This is what I ended up doing. But what you can do is use an EM weapon to knock out the guards and not kill them, which you should do for your reward’s sake. But if you go stealth, be sure to have Concealment as a skill because it is invaluable here.
9. Guilty Parties
- Quest Length: 20-30 minutes
- Objective: Find out the truth about the mole and who they really are.
- Quest Difficulty: 2/10
- Rewards: Credits and 400 XP (can vary)
This is a fairly straightforward quest with a bunch of conversations and an important choice to make.
- It is now time to return to Imogene for your next quest.
- Speak with Yuko instead of Imogene.
- Speak with Dalton.
- Go to the Astral Lounge and speak with Benjamin Bayu.
- Either complete the quick favor or persuade to get out of it (I recommend the latter).
- Head to Frankie’s Grab & Go convenience store in Ebbside.
- Either convince Frankie or steal her keycard.
- Go inside the hideout and speak with Imogene in the back.
- Return to Ryujin and speak with Yuko.
- Confront Ularu and find out the truth.
- Decide if you want to take Ularu’s side or Masako’s side and return to Dalton to complete the quest.
If you have even decent persuasion, this quest is a breeze. The real challenge here is deciding which of the two executives you’ll side with for the end of this storyline.
10. The Key Ingredient
- Quest Length: 1-2 hours
- Objective: Find the missing Rothicite shipment and bring it back.
- Quest Difficulty: 8/10
- Rewards: Credits and 400 XP (can vary)
There are a lot of enemies and objectives in this mission. Here are the steps you’ll need to take:
- Speak with Masako and the other executives to get your next mission.
- Go to the Eta Cassiopeia System to the planet Carinae III-A.
- Infiltrate the mine and defeat the pirates or run past them.
- Go to the marked computer and read the files to find out where the shipment is.
- Go to the Narion System and to the Clinic space station marked there.
- Speak with the security guard to persuade him to let you in or pay him off.
- Speak to the doctors here and either lie to them or promise not to let them take the fall.
- Take the Rothicite shipment.
- Return the shipment to Veena at the Ryujin Industries office.
- Speak with Masako to finish the quest.
As you can see, there is a lot of running around in this quest and the potential for plenty of fighting. But if you’re like me, you can run right past most of the enemies and use the power of persuasion in other cases to avoid issues. Plus, this usually means max rewards.
11. Sabotage
- Quest Length: 2-4 hours
- Objective: Break into the Infinity LTD office and steal the prototype.
- Quest Difficulty: 10/10
- Rewards: Credits and 350 XP (can vary)
This is tied for the previous stealth mission for the hardest one you’ll find in this storyline. This is even more annoying in some cases. If you don’t want to go full stealth, I understand. I just ran past the enemies and completed the tasks. Be sure to watch out for traps and poisonous gas if you let the civilians leave, which I recommend for maximum rewards.
Here’s what you need to do:
- Go back to Dalton to start the new quest.
- Attend the meeting.
- Talk to Veena.
- Get the implant done on you.
- Practice manipulation on someone.
- Talk to Dalton again.
- Head to New Atlantis and enter the Infinity LTD headquarters by the front entrance or rooftop entrance.
- Break into the R&D department
- Mess with Lucas’ computer
- Get the R&D card
- Mess with Faye’s computer in R&D
- Steal the Neuroamp prototype
- Take your evidence to David Barron at the SSNN nearby
- Return to Ryujin Industries and speak with Masako
12. Executive Level
- Quest Length: 20-40 minutes
- Objective: Decide the fate of Ryujin Industries.
- Quest Difficulty: 3/10
- Rewards: Credits (usually a lot) and 500 XP (final credits can vary)
This is by far one of the easiest quests since it is all about talking to people, and you now have the manipulation Neuroamp on your side. As such, all you need to do is pick a side of Ularu versus Masako and whether you want the Neuroamp to go to market or not. From there, it is about manipulating everyone to vote for what you want and finishing this storyline.
Here are all of the steps you need to do for this final quest in the Ryujin Industries storyline:
- Speak with Masako to start the final quest.
- Go to all seven board members of the company and learn about their motivations for the upcoming meeting and voting session.
- Manipulate them (or not) to go with the option you prefer.
- Attend the board meeting and see the conclusion of the voting efforts.
This quest can end in a couple of different ways. If you side with Ularu, Masako will be gone and replaced by Ularu. The opposite is the case if you side with Masako. You can also determine whether or not the Neuroamp is something only you have or if the entire galaxy will be able to have it.
Either way, this is the end of the quest and the faction, and you will get a massive reward for completing it. This includes a fancy new office, some credits, and an eternal supply of non-combat-focused Ryujin Industries missions you can take on anytime you want for credits and XP.
FAQs
Question: How Do I Join Ryujin Industries Starfield?
Answer: You can join Ryujin Industries in Starfield by going to a major planet and city like New Atlantis or Neon. Look for the red kiosk for the company or listen to the announcement about their hiring. Go to a kiosk, fill out the application, and then head to Neon to their office to do the interview. After the interview, you’ll get the job and join the faction.
Question: Where is Ryujin Industries Starfield?
Answer: You can find Ryujin Industries in Starfield by heading to the major city of Neon on the planet of Volii Alpha in the Volii System. When you arrive in the city, you can find the company office on the opposite end of Main Street on the far side of where you find the Trade Tower. It is on the less nice end of the market street.
Question: Can You Join All the Factions in Starfield?
Answer: Yes, you can join all Starfield factions without a problem. Despite some of them being at odds with one another, such as the Crimson Fleet space pirates versus the UC Vanguard, you can join all of them with no issue.
Joining one of the factions will not lock you out of joining Ryujin Industries, the Freestar Collective Rangers, and so on, so feel free to do all of them if you want to.
Should You Wait to Do the Ryujin Industries Faction?
The Ryujin Industries faction storyline in Starfield is one of my favorite factions in the game. If I were to rank the four core factions after completing all of them (excluding the main story group of Constellation since it is different), I would put Ryujin Industries at either first or second place, though I would lean more towards a close second.
I love the corporate espionage storyline that starts out so simple and escalates into something much larger and more complicated. It has some twists, turns, and intriguing parts.
Though much of the story is rather predictable, I appreciate how much of the ending and plot you have control over, so there will be some variation between how I did it and how you do it.
But there is an argument to be made about when you should honestly do the Ryujin Industries faction in Starfield in the first place.
There are many people, including myself, who recommend beating the main story first and then restarting the game in New Game Plus before doing all of the side content like this faction storyline. You get more out of it this way without spoiling too much.
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